I will say that in the era of overblown stereotypes (if there are characters at all to speak of), accomplishing this much with just clever writing and game design is masterful. It was so fun discovering both, I won’t take that from you despite how much I want to talk about it. I won’t, however, talk at all about the plot or even the characters. It is perfectly paced and beautifully made. I like my tag in the intro: it’s a choose-your-own-adventure story, part mystery, part exploration, part character study. That’s all true, but belies the true depth and beauty of the game. Here’s how Campo Santo, the developers, describe it:įirewatch is a mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio. It’s hard to describe Firewatch, only because it’s so unlike other games. If you want to read about my thoughts on the game (no spoilers!), I’ll do that below. Still not convinced you should check it out? How about this? It’s a choose-your-own-adventure story, with gorgeous graphics, music, and fantastically talented voice actors. Probably not since the legendary (and perfect) Journey has a game so successfully conveyed emotion, story, and character. It has been years since a game captured me this emotionally and intellectually.
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